Who am I?

My name is Ana Tavera Mendoza and I am a Montreal-based game designer, 2D/3D artist, and a self-taught 2D and 3D animator.
I made my first fully-playable game prototype in November 2013, and I haven't really stopped making games ever since.I graduated from Concordia University's Computation Arts BFA program in June 2015, and obtained an AEC in Independent Game Design at Dawson College.
Along with Lucas Huang and Steven Ramos, I am the co-cocreator of Nestling, a meditative exploration game about communicating with birds. With a microphone. Literally.
Ryon Everett and I are co-founded Elusive Lollygaggers, a studio with a knack for quirky and humorous games. We released and presented at MIGS2016 a prototype called Rodger Hyena, a dating simulator about puns and the human condition in the face of being a superhuman.
Graphic Design + Illustration
I have been using Photoshop regularly and seriously since 2008, and have a knack for making collages, drawings, infographics, and even medical graphs depicting surgery on rodents.
Game Design
There are not enough words in the English Language to describe how much I love the potential of video games to reach an audience. I have been making games (several of them quirky and/or experimental) since 2014. I also provide workshops and mentorship to get newcomers interested in making quirky video games that use unusual controllers.
Scripting…Sort of
I do not consider myself a programmer (at least not enough to confidently pursue a programming job), but I know enough scripting to program and debug games and projects made with Unity and C#, Arduino, Java-Processing, and can understand my way through Javascript after sitting on a task for 20 minutes.
Oh, and I can make my own shaders on Unity.Trilingualism as a Bonus
I speak and understand English, French, and Spanish at professional profficiency levels.
Je parle et comprends l'Anglais, le Français et l'Espagnol à un niveau professionnel.
Entiendo y hablo Frances, Ingles, y Español a un nivel de aptitud profesional.